Our mission is to integrate reading and literacy with STEAM to prepare students  for the future as digital citizens. 


Our curriculum develops technology and literacy skills from first grade to middle school. We focus on learning outcomes that are exhibited in digital portfolios, in areas such as reading, writing, coding, robotics, game development, and engineering. Not only do we stress coding and literacy skills, but the "4Cs" Creative and Critical Thinking, Collaboration and Communication.


Science Technology engineering Art MATHEMATICS and Literacy



Through connected play and discovery, Sphero robots are challenging and inspiring brilliant young minds. From math and science to programming and the arts, hands-on activities expand imaginations and help shape a brighter future.


Bloxels is a a first of its kind technology that enables students to build, capture, design, play and share their very own video games. Designed with blocks, a universal element of childhood play, Bloxels cultivates imagination while encouraging discovery and experimentation.

POdpi (New)

Podpi is the first monthly comic book series to teach kids STEAM by featuring diverse characters and a mixture of fun, hands-on, virtual and interactive activities. Topics range from coding to making your own resistors. Podpi engages and challenges students to learn and pursue further STEAM education and eventually careers in the field. 

Learn to mod (Coming soon)

Minecraft is a world wide phenomena with students. We use Learn to Mod to engage students in a more exciting and complex coding environment. 


Coding Heroes are taught to read through the reading workshop model while using the 7 Keys to Comprehension. The 7 Keys include, visualizing, asking questions, making connections, making inferences, determining importance, synthesizing, and "fix-ups."  We introduce all the keys in every grade level. 

Asking Questions
Asking why, how, what, who, where questions while reading..."I wonder..."

Making Connections
B-S (Book to Self-connections) The reading reminds students about a past experience..."This reminds me of..."
B-T (Book to Book connections) Students are able to relate the reading to another book or even movie they have read.
B-W (Book to World connections) The students can relate the reading to a place, event, or time somewhere in the world 

Make mental images in our minds while reading
"Playing a movie in your head" - Ms. Waldman
Connect reading to sensory images such as taste, touch, sight, sound...

Making Inferences
Draw conclusions and make predictions
Put clues together to figure out things that are happening in the story that are not written down (e.g. a character's feelings)
Go beyond the words on the page

Determining Importance
Have a purpose for reading
Look at titles, headings, bold print, italics, high-lighting, pictures, captions, graphs, to find out what matters in the text

Think back about what you read
What does it mean to you?
How does it relate to what you know?

"Fix Ups!"
Strategies to use if meaning breaks down while you read...

  • reread 
  • read ahead
  • ask for help 
  • look at the pictures 
  • make predictions or inferences 
  • figure out unknown words
  • take a break and then try again


Coding Heroes use the 6 +1 Traits of Writing to learn writing. The Six Traits approach to writing instruction makes writing accessible for all learners by breaking a complex cognitive process into six key component processes. Writers use Writing Strategies to solve problems they encounter while writing. By teaching the Six Traits and Writing Strategies for each of the traits, we teach students to solve problems for the major components of the writing process. 




Dr. Richard Campbell 


Richard Campbell has taught English in Korea for the past 14 years. He has a graduate degree in elementary reading and literacy, and a doctorate in curriculum assessment and instruction design with a specialization in mobile technology. Richard prides himself on helping Korean students in their pursuits of top schools. Over the past five years, Richard has developed technology-based curriculum to support students’ understanding of 21st-century skills. Through coding, digital storytelling, and other technologies Richard has assisted his students in learning global citizenship in their interactions with students and teachers from around the world.